µVGA-II (GFX)

Embedded QVGA/VGA/WVGA 4DGL Module

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US$49.00 tax excl.

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The μVGA-II(GFX) module is a compact and cost effective standalone VGA graphics engine powered by the PICASO-GFX graphics controller. It can provide QVGA/VGA/WVGA graphics solution to any embedded project with its powerful graphics, text, image, animation and countless more features built inside the module.

The PICASO-GFX2 works as a standalone device. It allows the user to take complete control of all available resources on the μVGA-II hardware platform such as the Serial Ports, uSD memory card, I/O pins, etc. This eliminates the need for an external host controller/processor to drive the uVGA- II(GFX) module via serial commands. It provides the user complete control over the hardware module allowing them to quickly develop practical applications.

Programmed with 4D's custom programming language, 4DGL (4D Graphics Language), uVGA- II(GFX) could be the ideal embedded VGA graphics solution for your project.

How To Decide Between GFX or SGC

 
The architecture of the base PICASO chip  is such that it can be reconfigured  to operate in 2 distinctively different ways. To configure the device, a PmmC (Personality Module Micro-Code) is downloaded via its serial port. There are 2 types of PmmC available for PICASO.
 
SGC PmmC
By loading the SGC (Slave Graphics Controller) PmmC, the module is 'ready to go' by simply connecting it to the serial port of your favourite micro-controller, and sending serial commands to it.
GFX PmmC
By loading the GFX (Stand-Alone Graphics Controller) PmmC, the module is then like a microprocessor which you program, using the 4DGL language (very similar to C), to control the internal graphics and external interfaces.

Note:
At any time, you can reload the PICASO chip with either PmmC which allows you to explore the differences between the two configurations.

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